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Slots and epochs: Ethereum alignment in the State Machine One (SMO) gigalopolis Digital Creativity (IF 1.3) Pub Date : 2025-05-23
Paul Dylan-Ennis -
The lore of hyperstition Digital Creativity (IF 1.3) Pub Date : 2025-05-12
Jamie Brassett, John O’Reilly -
The Cacheian Objectile: design fictions of the furnishing of territories Digital Creativity (IF 1.3) Pub Date : 2025-04-30
Derek Hales -
Spectrum of creative agencies in AI-based art: analysis of art reviews Digital Creativity (IF 1.3) Pub Date : 2025-04-14
Tikli Loivaranta, Johanna Hautala, Riina Lundman -
Beyond replication: enhancing glove puppetry learning experience through multiple forms of virtual puppetry approaches Digital Creativity (IF 1.3) Pub Date : 2025-04-07
Yudan Shen, Hsiao-Yu Luo, Chun-Cheng Hsu -
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Text collage for the future home stories: a cyberpunk-inspired storytelling from the perspective of a daily object Digital Creativity (IF 1.3) Pub Date : 2025-03-06
Bowen Kong, Rung-Huei Liang, Yen-Chen Chen, Peng-Kai Hung, I-Hao Liao, Li-Yuan Chiou, Mengchi Liu -
Another kind of authenticity: the visual simulacra of artificial intelligence Digital Creativity (IF 1.3) Pub Date : 2025-02-17
Shan Jiang, Kanghua Li -
Tony Fry and Liam Young: de- and re-futuring the powers of the false Digital Creativity (IF 1.3) Pub Date : 2025-02-11
Spencer Roberts -
Imaginings of digital disconnectivity. How do emerging adults envision mobile applications for technology self-regulation? Digital Creativity (IF 1.3) Pub Date : 2025-01-24
Katarzyna Kopecka-Piech -
An empirical study on knowledge workers’ subjective perspectives on digital platform work Digital Creativity (IF 1.3) Pub Date : 2025-01-08
Anna-Maija Nisula, Ilona Toth, Heidi Olander -
The Sun Is in Your Hand(held): mediating solar imaginaries and technological ambivalence Digital Creativity (IF 1.3) Pub Date : 2024-10-21
Alex Custodio, Hanine El Mir, Michael IantornoThis paper adopts a media archaeological perspective to excavate the social, technical, and ecological protocols embedded within videogames with the goal of imagining engaged users and alternative ...
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Video game structural layers for narrative design and articulation Digital Creativity (IF 1.3) Pub Date : 2024-10-08
Eoghain MeakinVideo Games are composites of interlocking structures that collectively create meaning for the player to investigate and act upon. The most apparent form of meaning for the player is the narrative ...
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Designing with words: exploring the integration of text-to-image models in industrial design Digital Creativity (IF 1.3) Pub Date : 2024-10-10
Mário Barros, Qi AiThis study investigates the effectiveness of Text-to-image (T2I) models in assisting industrial designers with the visualization of product concepts. Using action research and a reflection-in-actio...
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Exploring the role of immersive technology in digitally representing contemporary crafts within hybrid museum exhibitions: a scoping review Digital Creativity (IF 1.3) Pub Date : 2024-09-02
Rui Zhang, Fanke Peng, Ian GwiltThis study focuses on the complex design process of developing museum exhibitions that feature contemporary craft artifacts, while leveraging immersive technologies such as virtual reality (VR), au...
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Immersive storytelling experiences: a design methodology Digital Creativity (IF 1.3) Pub Date : 2024-08-23
Doros PolydorouThis paper synthesizes the findings from The Last Play, The Fall of R’Thea and Sticklebacks, three immersive storytelling experiences developed by the author and his collaborators over a span of fo...
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Game attributes and their relation to the values considered relevant for women Digital Creativity (IF 1.3) Pub Date : 2024-08-04
Mônica da Consolação Machado, Lucila IshitaniAlthough women account for about half of the users in the digital games market, people still consider the gaming world predominantly male. In the literature, we found studies that report on game fe...
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Handheld controller-based locomotion in Virtual Reality as an approach to interactive music composition: insights from composers’ preferences Digital Creativity (IF 1.3) Pub Date : 2024-07-31
Matteo Tomasetti, Luca TurchetIn this paper, we propose a novel interactive composition approach in which locomotion within a virtual environment is used as a means to trigger predefined sound events, attenuations of sound para...
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Art on the chain? On the possibilities of new media art preservation on the Web3 Digital Creativity (IF 1.3) Pub Date : 2024-05-07
Luis D. Rivero MorenoThe absence of clear protocols in the conservation of new media art has led to a situation of extreme precariousness of digital artworks. The irruption of blockchain culture and NFTs seems to offer...
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, virtual reality embodying philosophical and conceptual heritage Digital Creativity (IF 1.3) Pub Date : 2024-05-05
Hyun Jean Lee, Wonjean LeeIn this paper, we introduce the project, which is based on Sunghaksipdo (聖學十圖). Known as the Ten Diagrams on Sage Learning, Sunghaksipdo was a heritage created by Toegye, the Kore...
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The politics of interaction and spect-actors in world rescue, eco, and plasticity: a Boalian perspective on digital environmental games Digital Creativity (IF 1.3) Pub Date : 2024-04-09
Jihay ParkIn this paper, I explore the politics of engagement in environmental games from a political theatre theory perspective. Specifically, I focus on digital environmental games developed with classroom...
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Easiness and amount. Contribution of digitalization to the act of listening and its possibilities Digital Creativity (IF 1.3) Pub Date : 2024-04-06
Daniel Torras i SeguraThis research focuses on the social-spatial relationship between device and subject and identifies the possibilities that digital technology lets listeners perform as listening modalities, such as ...
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Understanding children’s use of a mobile digital storytelling app Digital Creativity (IF 1.3) Pub Date : 2024-03-29
Young Sang Cho, Jiwoo Hong, Woohun LeeStorytelling plays an important role in early childhood education. Advances in digital technology have allowed storytelling to expand into shared and collaborative experiences. While mobile apps ha...
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Breaking from realism: exploring the potential of glitch in AI-generated dance Digital Creativity (IF 1.3) Pub Date : 2024-03-09
Benedikte Wallace, Kristian Nymoen, Jim Torresen, Charles Patrick MartinWhat role does deviation from realism play in the potential for generative artificial intelligence (AI) as a creative tool? A deep case-study was performed to explore interactions with AI-generated...
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Networking concert halls, musicians, and interactive textiles: Interwoven Sound Spaces Digital Creativity (IF 1.3) Pub Date : 2024-02-20
Federico Visi, Tatiana Basso, Berit Greinke, Emma Wood, Philipp Gschwendtner, Cat Hope, Stefan ÖstersjöInterwoven Sound Spaces is an interdisciplinary project which brought together telematic music performance, interactive textiles, interaction design, and artistic research. A team of researchers co...
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Space shaping in the design process for creative coding: a case study in media multiplicities Digital Creativity (IF 1.3) Pub Date : 2024-02-05
Kurt Mikolajczyk, Samuel Ferguson, Linda Candy, Augusto Dias Periera dos Santos, Oliver BownThis paper describes the design process for The Mind at Work, a light and sound art installation using networked devices, as a case study in working creatively with complex and unknown technologica...
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The Boca Bauhaus Marcel Breuer, BRiC and Lynn University’s NFT museum Digital Creativity (IF 1.3) Pub Date : 2024-02-06
Cesar Santalo, Andrew J. Corsa, Alex Duque, Ariel Baron-Robbins‘Art and Technology – A New Unity.’ This was a slogan of the Bauhaus art school, but it could also be a slogan for digital artworks that have been minted as NFTs. We trace the lineage of the idea o...
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An acceptance model of digital education in intangible cultural heritage based on cultural awareness Digital Creativity (IF 1.3) Pub Date : 2024-02-06
Xin Kang, Xin-Zhu Li, Chun-Ching ChenDespite the increasing application of digital education in intangible cultural heritage (ICH), user acceptance of digital technology needs further investigation. In this study, a mobile AR system f...
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The NFT memento: digital thingness and NFTs in exhibition design Digital Creativity (IF 1.3) Pub Date : 2024-02-06
Frances Liddell‘Live minting’ is an emerging trend in exhibition design which offers visitors the opportunity to mint an NFT memento in the exhibition. This paper examines three examples of this current trend in ...
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Reading computer-generated texts: examining code as a reading strategy Digital Creativity (IF 1.3) Pub Date : 2024-02-06
Tuuli HongistoThis article explores code as part of a reading strategy, focusing on a case study of works produced as part of a programming challenge entitled National Novel Generation Month (NaNoGenMo). For the...
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Heritage values, digital storytelling, and heritage communication: the exploration of cultural heritage sites in virtual environments Digital Creativity (IF 1.3) Pub Date : 2024-02-05
Hyeseung Shim, Kyung Taek Oh, Conor O’Malley, Ji Young Jun, Chung-Kon ShiCultural heritage communication (CHCom) refers to the transfer of values that underlie heritage attributes and settings to intended audiences. Emerging digital storytelling approaches combined with...
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The architecture exhibition as a stage of mediated narratives Digital Creativity (IF 1.3) Pub Date : 2024-01-22
Popi Iacovou, Georgios ArtopoulosThis paper discusses the role and agency of the architecture exhibition as a mediated space of discursive spatial narratives. The presented curatorial approach draws on the exhibition entitled Past...
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Disruptions, technologically convergent factors and creative activities: defining and delineating musical stuff Digital Creativity (IF 1.3) Pub Date : 2024-01-04
Marcello Messina, Damián Keller, Brendah Freitas, Ivan Simurra, Carlos Gómez, Luzilei AlielUbiquitous music (ubimus) frameworks imply a flexible approach to the design, implementation and deployment of networked resources, featuring characteristics that challenge current conceptual groun...
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Coherent visual design through attribute-specific feedback: a hybrid approach to intelligent design agents Digital Creativity (IF 1.3) Pub Date : 2024-01-07
Seoyeon Jang, Yunwoo Jeong, Heekyoung Jung, Tek-Jin NamThe scope of visual design is expanding to promote products and services across digital communication platforms, but support for coherent design with style guides seems limited. Based on the litera...
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Aesthetic emotions in a mixed reality gastrosonic experience: an exploratory study Digital Creativity (IF 1.3) Pub Date : 2023-12-05
Bruno Mesz, Jean-Christophe Sakdavong, Sami Silén, Anu HopiaWe examine the emergence of aesthetic emotions in an exploratory study on a mixed reality (MR) gastrosonic experience. Participants in an art-science event completed the AESTHEMOS questionnaire on ...
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Curious spectatorship in the age of deepfakes Digital Creativity (IF 1.3) Pub Date : 2023-09-08
Sara OscarOn social media platforms, deepfakes commonly show users inserting their own faces into figures from the history of Hollywood film and visual culture while reduplicating a range of gender stereotyp...
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Planet Anima: a virtual graduation experience in the metaverse Digital Creativity (IF 1.3) Pub Date : 2023-09-05
Zihan Gao, Xin LyuIn this paper, we present Planet Anima, a virtual environment designed for hosting virtual graduation events in the metaverse. Through this digital space, we successfully organized an online event ...
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From concept to space: a new perspective on AIGC-involved attribute translation Digital Creativity (IF 1.3) Pub Date : 2023-08-18
Kaiyu Cheng, Paulina Neisch, Tong CuiDrawn inspiration from phenomenal attributes and translating them into heuristic model tools is one of the effective means to promote architectural form innovation. However, over-reliance on percep...
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Artificial intelligence as relational artifacts in creative learning Digital Creativity (IF 1.3) Pub Date : 2023-07-28
Jeongki Lim, Teemu Leinonen, Lasse Lipponen, Henry Lee, Julienne DeVita, Dakota MurrayArtificial Intelligence (AI) has significantly advanced in creating professional-level media content. In creative education, determining how students can benefit without becoming dependent on them ...
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Critical computational relations in design, architecture and the built environment: editorial Digital Creativity (IF 1.3) Pub Date : 2023-07-24
Yana Boeva, Vernelle A. A. NoelABSTRACT Computation in design, architecture and the built environment, and its practices, methods, and tools frequently offer ‘neutral’ and ‘optimized’ techno-solutions to (social) design problems. Such a portrayal of these computational infrastructures as neutral solutions that open participation in design hides the social, political, and environmental entanglements involved in their creation and
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We build this city on rocks and (feminist) code: hacking corporate computational designs of cities to come Digital Creativity (IF 1.3) Pub Date : 2023-05-02
Maja-Lee VoigtABSTRACT Cities have long become interspaces, entangled in materialities and virtual worlds. However, as urban automation advances in cities increasingly made ‘smarter’, everyday processes are often controlled by oppressive standards hardcoded into technologies. Publicly neutralized as ‘objective’, corporately owned algorithmic architectures now function as urban gatekeepers. They determine social
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Form data as a resource in architectural analysis: an architectural distant reading of wooden churches from the Carpathian Mountain regions of Eastern Europe Digital Creativity (IF 1.3) Pub Date : 2023-04-30
Michael Hasey, Jinmo Rhee, Daniel Cardoso LlachABSTRACT Recent research into architectural form analysis using deep learning (DL) methods has shown potential to identify features from large collections of building data, shedding new light into formal aspects of our built environment. As these methods begin to enter architectural, urban, and policy design contexts, it becomes important to develop critical approaches to employing them. In this paper
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Digital tufting bee: expanding computational design boundaries through collective material practice and social play Digital Creativity (IF 1.3) Pub Date : 2023-04-30
Yi-Chin LeeABSTRACT This paper questions design priorities in computational systems and proposes that social aspects of material practice are overlooked in existing computational design practices. An interactive fabrication system designed for this project: Digital Tufting Bee centres on machine tufting, an adaptation of the handcrafting technique for making voluminous folds of yarn. The word ‘Bee’ refers to
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Techno-optimism and optimization in media architecture practice and theory Digital Creativity (IF 1.3) Pub Date : 2023-04-19
Selena SavićABSTRACT Media architecture community systematically explores the potentials of computation and digital media to intervene in form-finding, fabrication of buildings and urban data collection processes. Combining social media topic modelling techniques with the review of media architecture-related literature, I discuss methods to locate the media architecture community in social media, conduct initial
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Pending recognition of media art: a case study of themes in media art festivals 2006–2021 Digital Creativity (IF 1.3) Pub Date : 2023-04-17
Solvita ZarinaThis article examines the thematic scope and media-specific characteristics of media art by analysing it through one of this art exhibitions practices: the annual specialized media art exhibitions–...
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Tracing (in)visibilising practices: engaging with simulations for architecture and spatial planning Digital Creativity (IF 1.3) Pub Date : 2023-04-13
Esther Dessewffy, Andrea Schikowitz, Sarah R. DaviesABSTRACT Using ethnographic vignettes from the development of simulations for architectural design and spatial planning in university contexts, this article discusses how the material, embodied, and tacit dimensions of developing and doing research with simulations can be opened up to analysis. We ask how (in)visibility comes to matter in simulations and how it is made and unmade in different situations
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Using artificial intelligence in craft education: crafting with text-to-image generative models Digital Creativity (IF 1.3) Pub Date : 2023-02-23
Henriikka Vartiainen, Matti TedreABSTRACT Artificial intelligence (AI) and the automation of creative work have received little attention in craft education. This study aimed to address this gap by exploring Finnish pre-service craft teachers’ and teacher educators’ (N = 15) insights into the potential benefits and challenges of AI, particularly text-to-image generative AI. This study implemented a hands-on workshop on creative making
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The role of virtual reality technology in conceptual design: positioning, applications, and value Digital Creativity (IF 1.3) Pub Date : 2023-01-25
Ning Zou, Qing Gong, Qing Chai, Chunlei ChaiABSTRACT Virtual reality (VR) is a popular information technology in design and manufacturing. In the conceptual design stage, VR has been proved to be an auxiliary tool with great potential. However, the development of VR in the conceptual design has not been systematically investigated. This study conducted a review of the application of VR in the conceptual design stage on design activities and
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Uses and abuses of User-Centered Design: literature review and proposal of a tool for evaluating ethics in the design of mobile applications Digital Creativity (IF 1.3) Pub Date : 2023-01-23
Clara Palomar-Garcia, Ariadna Fernández-Planells, Carles Sora-DomenjóABSTRACT The aim of this paper is to study the implications and ethical variables of User-Centered Design (UCD) methods in the design of mobile applications. We carried out a review of the literature on ethics in User-Centered Design within the field of mobile applications. We studied three disciplines that are applied in the design of mobile applications and that include UCD in their definition: Human–Computer
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Digital prototyping, open design, and sustainability in industrial design education: a case study Digital Creativity (IF 1.3) Pub Date : 2022-12-26
Elif KucuksayracABSTRACT This study investigates digital prototyping in undergraduate industrial education through a case study of two pilot projects and a new elective and project-based course. It explores the literature on digital prototyping, open design, and sustainability, analyses student projects through the case study, and discusses the findings in relation to the literature review. In the study, two frameworks
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Experimenting with non-fiction VR storytelling: micronarrative, abstraction and interactive navigation. The case of In Pieces VR Digital Creativity (IF 1.3) Pub Date : 2022-12-08
Joan Soler-AdillonABSTRACT This article presents In Pieces VR, a VR-based artwork and experimental documentary on political prison, and discusses its main design challenges, goals, and creative approach. This project aims at creating a documentary and artistic experience that departs from conventional immersive journalism by presenting to its viewers a story made out of very small narrative units, and with subjects
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Methodological innovations and challenges of research on digitally connected homes: an introduction Digital Creativity (IF 1.3) Pub Date : 2022-11-30
Henry Mainsah, Emma Slade, Dag Slettemeås, Dale Southerton, Ardis Storm-MathisenABSTRACT Digital automated and connected technologies are playing a central role shaping how home life is experienced and understood. This emerging digital ecology is also reconstituting the home as a site of research and the methods required to study it. This article introduces a collection of contributions that highlight methodological issues and avenues for researching life in technology-saturated
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Tweet for help: the role of social media in disaster events and the case of the 2015 Mina stampede Digital Creativity (IF 1.3) Pub Date : 2022-11-07
Ghada Amoudi, Amal Almansour, Carolyn Watters, Dimah Alahmadi, Fatimah Alruwaili, Sara AlzahraniABSTRACT Social networks are important communication channel where individuals and emergency agencies can exchange information during disasters. The ability to detect disaster information or ‘reporting’ tweets would provide many advantages in disaster management during crowded events. This study explores Twitter behaviour during the Mina stampede tragedy in the 2015 Hajj by processing tweets posted
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A psychological perspective on the sociotechnical enablers of knowledge worker digital creativity Digital Creativity (IF 1.3) Pub Date : 2022-11-03
Anna-Maija Nisula, Sanna Heinänen, Aino Kianto, Ilona Toth, Kirsimarja BlomqvistABSTRACT While the work realm moves toward digital environments, the antecedents of knowledge worker digital creativity remain poorly understood. This study investigated the digital work environment as a sociotechnical environment and contextual enhancer of knowledge worker digital creativity. We proposed a research model that links perceived organizational support, sense of virtual community and digital
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Artificial everyday creativity: creative leaps with AI through critical making Digital Creativity (IF 1.3) Pub Date : 2022-10-28
Anuradha ReddyABSTRACT The capabilities of humans and AI systems to be creative and perform alongside one another have given rise to new practices of ‘artificial creativity’. In this article, I argue that artificial creativity demonstrates the potential to empower individuals to interface and critically dialogue with computational systems. Reframed as artificial ‘everyday’ creativity, I focus on the curious, joyful
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Unpacking the resource impacts of digitally-mediated domestic practices using resource trace interviewing Digital Creativity (IF 1.3) Pub Date : 2022-10-12
Adrian Friday, Mike Hazas, Oliver Bates, Janine Morley, Carolynne Lord, Kelly Widdicks, Alexandra Gormally-Sutton, Adrian ClearABSTRACT The home has been the subject of investigation in the social sciences and interaction design communities for decades. This has been driven not least by a wish to understand technology, energy demand, and how it might be understood in terms of social practices. In this paper, we reflect on several studies that have sought to capture this relationship. We introduce an evolving methodological
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A change of space: implications of digital fieldwork in connected homes during the COVID-19 pandemic Digital Creativity (IF 1.3) Pub Date : 2022-10-11
Cristina Paupini, Helene Fiane Teigen, Laurence HabibABSTRACT Drawing on research conducted in ten Norwegian households, this article describes the effects that the COVID-19 pandemic and social distancing regulations have had on the research design and, consequently, on research data. The article describes how the research design had to be adapted to a variety of containment measures that were imposed during the fieldwork, and how this has influenced
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Troubleshooting as a method in COVID-19 times: smart home ethnographies and remote aged care innovation Digital Creativity (IF 1.3) Pub Date : 2022-06-20
Melisa Duque, Sarah Pink, Michael Mortimer, Yolande Strengers, Rex Martin, Larissa Nicholls, Ben Horan, Alicia Eugene, Sue ThomsonABSTRACT This article outlines and demonstrates the practice of troubleshooting as a method. We argue that as an interdisciplinary, collaborative, digital-hybridized and adaptable approach, troubleshooting provides an ethical opportunity to explore the experiences and outcomes of (older) people living with connected home technologies in ways that deliver novel and meaningful research insights. Our
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Work, care and creativity in a time of COVID-19: creatively mapping presence bleed in the home Digital Creativity (IF 1.3) Pub Date : 2022-06-13
Larissa Hjorth, Gretchen Coombs, Kelly Hussey-Smith, Julienne van LoonABSTRACT The pandemic restrictions and lockdowns have seen working from home (WFH) becoming a mundane practice. During the lockdowns, all movement were situated in the rhythms of the domestic and its infinite regresses of 'presence bleed' (Gregg [2011]. Work’s Intimacy. London: Polity.) – informal care of older parents and young children, the gendered nature of care work and its often invisible role
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Future home stories: participatory predicaments and methodological scaffolding in narrative speculation on alternative domestic lives Digital Creativity (IF 1.3) Pub Date : 2022-06-08
Alexa Becker, Benedikt Haupt, Arne Berger, Christian PentzoldABSTRACT Not infrequently, smart home imaginaries and installations are envisaged for nuclear families dwelling in detached houses fitted with the latest Internet of Things (IoT) solutions. In our article, we follow one approach to escape this powerful but inadequate projection that entails inviting people to imagine alternative forms of domestic IoT use. Surveying the setup of these nascent endeavours